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re: Cho'gall
by [Premier] Kallus on Tue Mar 29, 2011 3:53 pm
I know some people don't like having too many videos to watch since it can become confusing. I'm hoping by having a variety, you can find the one you like and turns a light on for you.
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BrydockIn-Game Rank 2
Joined: 16 Nov 2009 Posts: 146
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re: Cho'gall
by Brydock on Wed Mar 30, 2011 8:19 am
omfg videos seem so far to be the easiest to follow. Everything is explained well and he pauses to show where you need to be, what you need to do and how you get there. Except maybe for tanks. TGN seems to be good for tanks and how to best stun the MC'ed people.
_________________ Intel Core i5-3570K Ivy Bridge 3.4GHz (OC to 4.6),
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EVGA SuperClocked GTX 680
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re: Cho'gall
by [Premier] Kallus on Sat May 07, 2011 4:32 pm
Macro for targeting worshiped targets.
#showtooltip
/cast [@raid1,harm][@raid2,harm][@raid3,harm][@raid4,harm][@raid5,harm][@raid6,harm][@raid7,harm][@raid8,harm][@raid9,harm][@raid10,harm]<Ranged Interrupt>
I copied this information from, http://www.mmo-champion.com/threads/839384-Cho-gall-anti-Worship-Macro
It's a complete thread on macro discussion, if someone would like to take the ball and run with it from here. I'm also looking for a consolidated list of all the things that can interrupt for this fight. I've found a couple of sources about it, but the information was WRONG.
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re: Cho'gall
by [Premier] Kallus on Mon May 16, 2011 10:51 am
A full Cho'gall strategy courtesy of Bubbleaussie. It is completed except for a couple links near the bottom.
Learn it, love it, live it.
(That means know it...)
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StevonivichIn-Game Guild Master
Joined: 22 May 2009 Posts: 107
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re: Cho'gall
by Stevonivich on Sat May 21, 2011 2:15 pm
I have seen an excellent Cho'gall postioning Strategy for Phase2.
The tank with aggro positions the Boss to the right side of Throne's Stairs the Boss is Tanked at that spot briefly untill the 1st set of tentacles appear and If an Elmental is still up past 25% threshold it will throw down its shadow or firepatches.
Now The the Boss is quickly repositioned away from that mess to the top area of the Throne stairs "must position on upper part stairs to avoid LOS issues".
[Top portion of Stairs = Tanks -> Boss <- Melee -> Adds <- Floor <- Adds <- Ranged]
This will cause the adds to spawn on the stairs about mid point or at the base of stairs or split between 2 spots due to LOS.
This make it very easy for melee & ranged to instantly blow them Worm Adds cuzz they will only be in 2 defined locations always in a direct LOS to the Boss!
='s Simple add control = "Winner" to quote Mr Sheen!
Last edited by Stevonivich on Wed May 25, 2011 11:28 am; edited 4 times in total
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yourmagistyIn-Game Rank 1
Joined: 14 Mar 2009 Posts: 447
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re: Cho'gall
by yourmagisty on Sun May 22, 2011 2:15 am
what video is it stevo?
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StevonivichIn-Game Guild Master
Joined: 22 May 2009 Posts: 107
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re: Cho'gall
by Stevonivich on Sun May 22, 2011 1:37 pm
My Bad, I did not note the video's creator I was at work when I saw it. The Strategy was used by a Horde guild 25 man encounter for Cho'gall the execution was smooth with no hiccups.
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